|
Post by trombe on Dec 12, 2011 19:35:32 GMT -5
Why am I doing this? Because science. Or magic. Or magence (scigic)?
Anyway, I live in a dorm in a city whose downtown is RIGHT NEXT TO the college, and is surrounded in all directions by suburbia. Nearby, is a burnt out house. I figure that would be a great place to cause a haunting.
Now, I have two ideas, and I have no idea if either will work.
The first idea is simple. We kill the Batman. I create a "honeypot" sigil, which draws in natural energy, and wells it up in an area, attracting spirits.
The other idea is complicated. I will create my own sigil network, housing an entity designed to trouble people (simulate a haunting). I would have one base sigil (stuck to the bottom of a model), one modified sigil (absorption themed) to place at high energy points, and one modified sigil (portal themed) to put wherever I want to haunt some place. I'd assume that portals cost energy to maintain, so I'd have to place between three and seven Absorption Sigils for each Portal Sigil. I would personally pour energy into the base sigil, to keep the monster fed.
Now, I know the proper Chaote answer to the question of "Will this work" is "Why not?", but I figure I should ask anyway.
Will this work? Is there any way to improve on either idea?
|
|
|
Post by Baron on Dec 12, 2011 20:13:52 GMT -5
You could arguably create a servitor that both haunts people and feeds off fear and set it to duplicate itself after every successful attempt. Soon you'll have enough servitors prancing around to create poltergeist-level phenomena. Keep in mind if you don't set limits to it, like area of effect and number limit, it WILL get out of control. Careful with how you do it, too. If you set a limit of 5 divisions, it'll be 5 divisions PER individual servitor. I suggest including a timer in the construction, so it fades away after a couple of days per individual construct.
|
|
|
Post by trombe on Dec 12, 2011 20:48:36 GMT -5
Heh, even if I do put a timer on it (say, five days), if it spreads effectively, it'll be like a blast wave. That'll be something worth thinking about then...
Otherwise, I might have to go with just artificially drawing spirits to a place.
|
|
sandal
New Member
Knock on the sky and listen to the sound
Posts: 27
|
Post by sandal on Dec 12, 2011 22:17:17 GMT -5
This is a very interesting concept, but I fear that it may cause unintended consequences. What if, say, someone suffers an accident during a haunting? Someone older, or prone to a specific heart condition, dies?
Always anticipate what circumstances may arise, lest you incur a significant debt upon your karma.
That being said, if it were conducted with this in mind, it could be ridiculously awesome. You know, being able to say after the fact that you were the one responsible? Heh. I like this idea a lot.
|
|
|
Post by Novaweiss on Dec 12, 2011 22:36:38 GMT -5
Why cause a haunting, out of curiosity? Malicious reasons, or just to gather info/study the spirits/talk to them a bit?
|
|
|
Post by trombe on Dec 13, 2011 0:22:21 GMT -5
I guess it's partly malicious, the town is just so quiet and proper. But it's also because the internet seems to lack instructions on how to cause one, to see if I CAN pull it off. As I said, FOR SCIENCE. Plus, to have the honor of having pulled that off would be nice too.
But really, it's just a test. If I run with actually calling ghosts to a location, I'll have proven that you can cause hauntings. Supposedly, some places attract entities. Maybe I can simulate that. Meanwhile, if I create an entity to bother people, it'll do WONDERS for the field of offensive (and maybe defensive) magics.
And of course I'll have to subject myself to it, to be fair.
|
|
|
Post by Baron on Dec 13, 2011 0:23:52 GMT -5
To be honest, I think it's best if no one finds out who did it. You never know when another mage will pop and decide to teach you a thing or two.
|
|
|
Post by f3n1xhvn732 on Dec 13, 2011 0:32:40 GMT -5
Well I can use a servitor I made to fill the perimeter with "manefestable energy". I use it to make things like poltergeists manifest themselves more readily. I will help if you want me in.
|
|
|
Post by trombe on Dec 13, 2011 0:54:40 GMT -5
f3n (can I call ya that?): I'm interested in this "manifestable energy". I mean, if a servitor can create it, can I?
Once I pick a direction, I'll probably start experimenting in January. I'm hoping to execute in the Spring time, so I can actually get places and drop the sigil.
Baron: Thankfully, I'm not going to be giving out my info. The best they'll see is this post, MAYBE the city. But it's got ghosts anyway (SUPPOSEDLY), this'll just make em more active.
|
|
|
Post by f3n1xhvn732 on Dec 13, 2011 1:12:37 GMT -5
trombe Yeah sure call me that way if you want.
About the energy, well... Of course you can. It´s almost the same energy that the one on evocations but more cold and intense. Is like bringing on the variability or "spiritual volatily", a catalytic for "paranormal" if you want. You can sense it n the places normally haunted, you only have to amplify it with your own energy, or of another source (Sun, Moon, Earth, Vacuum, Planets, Great White Light, The Void of Darkness, ABRAXAS or whatever source is your favorite, only remember to "de-programing" or "neutralze it" before you start feeding the energy you want).
There it is.
|
|
|
Post by trombe on Dec 13, 2011 1:23:50 GMT -5
Nice. I appreciate that. I've been trying to work with energy manipulation, that'll give me a good thing to practice. If I know what it feels like, I might have a better chance of making a servitor that'll do it for me. Thanks!
|
|
|
Post by thealmightysage on Jan 1, 2012 2:22:40 GMT -5
What could possibly go wrong? Besides I don't know maybe ripping a tear into the fabric of reality for all kinds of nasty critters to pop into our plane causing all manner of havoc, chaos, and destruction on the spiritual and physical level causing the Power That Be to send "specialists" to deal with the problem and track it's source back to you causing all manner of bad karma and foul luck to follow you for a few lifetimes. But other than that i can't imagine what could go wrong.... See image for more sarcasm Attachments:
|
|
|
Post by trombe on Jan 8, 2012 13:00:33 GMT -5
Thealmightysage, that's what we call a worst case scenario. What are the odds, really, of me drawing to a location enough malevolent spirits to rip the world a new one.
Besides, even if that does happen, mankind would never have found electricity had Benjamin Franklin not taken the risk of flying a kite in a thunderstorm. Not that this is uncharted territory to begin with.
|
|
|
Post by thealmightysage on Jan 9, 2012 14:10:09 GMT -5
The odds of a catastrophic ending are slim and none to be honest. However I still would approach this with caution and way to deactivate the sigil when needed in case shit hits the fan.
I would suggest creating the sigil with only certain types of entities of being attracted by it.
|
|
|
Post by trombe on Jan 9, 2012 14:18:24 GMT -5
Hmm... the issue then being that I'd have to figure out how to go about this (if I haven't already, I should probably note that my mystical experience is slim to none, and that I'm a theorist, first and foremost.) Considering that I'm trying to take a hands-on approach to this, I'll need some kind of experience with ghosts. Thankfully, a building on campus is haunted (supposedly), so I guess if I go there enough, I'll find one.
From there, I'll be able to know what the presence of a ghost (and of "manifestable energy") feels like, and FROM THERE, I should be able to work to replicate it.
Or, I might have to just get more practice personally creating the energy, and spread it around that building.
|
|